What age range is the Kidscientific curriculum module designed for at Extreme Art Studio?
Extreme_Art_Studio Franchise · 2024 FDDAnswer from 2024 FDD Document
In addition to the standard franchise offering, franchisees have the option to purchase up to three different curriculum modules ("Modules"). These modules are designed to expand the range of services you can offer to your customers and can be offered in classes, camps, workshops parties and events. The optional Modules are the Craft Academy, Kidscientific and Little Hands Discovery. Craft Academy is a curriculum for all ages. It is a self-directed craft intensive project-based curriculum and can be offered classes, camps, workshops, parties, and events, or drop in and work on a project individually. The kits are
curated and come complete with everything you need to complete them, including all the materials and tools needed. Kidscientific is a curriculum for kids aged 3-14. It is a STEM based curriculum designed to inspire kids to learn and explore science, technology, engineering, and math curriculums with the help of a teacher or instructor to complete each lesson. There are options to participate in classes, camps, workshops parties and events. Little Hands Discovery is a curriculum specifically designed for kids aged 1-6. The curriculum focuses on sensory play and discovery to inspire curiosity and creativity in young creators through touch, sight, and sound. Franchisees may only offer the Module curriculum in their protected territory.
Source: Item 5 — INITIAL FEES (FDD pages 11–13)
What This Means (2024 FDD)
According to Extreme Art Studio's 2024 Franchise Disclosure Document, the Kidscientific curriculum module is designed for children aged 3-14. This module is STEM-based, aiming to inspire kids to explore science, technology, engineering, and math with the guidance of a teacher or instructor. The curriculum can be offered through classes, camps, workshops, parties, and events.
For a prospective Extreme Art Studio franchisee, this means the Kidscientific module provides a structured educational program to attract a specific age group. The franchisee can leverage this module to diversify their service offerings and potentially increase revenue streams by hosting various events and classes centered around STEM education. The initial fee for the Kidscientific module is $20,000, as outlined in the FDD.
It's important for potential franchisees to consider the local demand for STEM-based activities for children in this age range within their protected territory. Understanding the market and effectively marketing the Kidscientific module can be crucial for its success. Additionally, franchisees should factor in the cost of the module ($20,000) and the monthly module technology fee ($250) when evaluating the potential return on investment.